![]() ![]() The CP system consists of tree types of modules, described in the following sections. Type of civilian units spawned is automatically determined according to terrain used.Automatically avoids spawning and despawning of units in player's vicinity, especially if the position is in direct line of sight.Can be greatly customized through module attributes and module setup / placement.Can be controlled by triggers - each instance of CP can be turned ON /OFF on demand. ![]() Is area based - there can be multiple instances of CP system running on the map.Is built on top of the (engine controlled) danger event system - has low performance profile, but AI ability to recognize imminent danger is sometimes bit delayed.Works in both singleplayer 1.78 and multiplayer 1.82 environments.In case of low / distant danger, civilians try to hide in user predefined cover points.In case of near danger, civilians run away, trying to avoid danger sources on the way.If there is no danger, the civilians walk randomly between user predefined waypoints.It was designed and scripted with performance in mind, and because of that, the behavior of civilian units created by CP is simple: Its goal is it to enrich combat experience in urban areas without hindering overall game performance. 1.78 Civilian Presence (CP) is a supplementary system introduced with the Arma 3 Tac-Ops Mission Pack. ![]()
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